Newer screenshots, with shaders!
I finally implemented shaders in my engine! They're pretty cool looking... normal mapping and specular highlights... but there's still a bit of a problem with lighting. Cool nonetheless. But anyhow, here's screens of the exact same engine as below, with a few rather small modifications. Most of the stuff that's visible was actually done within a week or two after the semester finished. I also got a photobucket account! Photobucket's pretty cool...
















